Monday, April 16, 2012

WebQuest

https://sites.google.com/site/howto2014/

Driving Question: How can training for Basketball apply to a student's everyday life?

CSO:  D.O.LI.3.2 - examine personal physical health and identify strengths and weaknesses to formulate goals

Story Bird

Story Bird

Monday, April 2, 2012

Double Entry Journal #10

QUOTE: With Scratch, students shift from media consumers to media producers, creating their own
interactive stories, games, and animations—then sharing their creations on the Web.

RESPONSE: I agree with this segment of the article. Before it talks about how people just waste their time on the web, just to surf, or to pass th time by. But with scratch, it gives people (kids) the opportunity to be creative and produce their own piece of work. And the work can be meaningful to them, or not, it is up to them. With the scratch program, it is a great chance for people  to be the creator, and using logic as to when sound effects should take place, or when characters (Sprites) should move where.


RELATED SOURCE:







This video is mainly about scratch, and how to work it. People are able to create their own types of works that are special to them in some way. Designed solely for them.


CITATION: Video: Videos of the Week :Getting Started With Scratch. CSCIE. 2007. Retrieved from <http://www.youtube.com/watch?v=tvpZ23dx7hA>

-Resnick, Mitchel. Sowing the Seeds For a More Creative Society.2007. Retrieved from <http://web.media.mit.edu/~mres/papers/Learning-Leading-final.pdf>

Double Entry Journal #8

Wikipedia is a "multilingual, Web-based encyclopedia project, operated by the Wikimedia Foundation, a nonprofit organization."  In answering the question “How reliable can a source be when anyone can edit it?”, it's said even in the article that you can't really depend on it because it only works in "practice, so it can never work". The creators of Wikipedia put their fath in "the widom of crowds". They believe that having a lot people will help weed out errors, and vandalism sooner or later. Larry Spanger left Wikipedia because he believed it should give more authority ; and has created a new site called citizendium that does just that.
Abuse or vandalism on a wikipedia page would be like copyrighted stuff from other websites or rude opinionated things shared on the site. In the 3rd paragraph it reveals that the English Wikipedia published article number 2,000,000; and there are currently wikipdeias in more than 280 languages with a total of more than eight million articles. It's also revealed that the encyclopedia is among the top 10 most-visited sites on the internet around the world. I think Wikipedia is so successful because it's open to the public to add their information onto the site. Wikipedia's creators might not want to accept advertising because a lot of times, there is false advertising. Wikiscanner helps increase the reliability of Wikipedia entries by weeding out the ones that promote false advertising.

Double Entry Journal #9

QUOTE:
Exploring. It is traditional that schools would teach students to move as fast and efficiently as possible towards a goal, but games are different. They encourage players to sit back, explore and not move on too quickly, think laterally not linearly, and to re-evaluate one’s goals on occasion.


RESPONSE: I agree 100% with this section of the article. In the classroom you see it everyday, teachers rushing their students to accomplish a certain goal by a certain point of the semester/ quarter. I agree that games are different, whenever any kid at all ( not just a student) is presented with a new game, they will want to really explore it. And by explore it I mean really take their time with it and find out what works best for what situation. I agree that games encourage players to sit back fully enjoy the game, and to re-evaluate their strategies on how they approach different situations.


RELATED SOURCE: In this video, the same connections are made. In that video games allow a chance for solid exploration for all kids everywhere.




CITATION: Video: Academic benefits of Computer and Video Games. Parent Speaker. 2011. Retrieved from  <http://www.youtube.com/watch?v=dhTXg36p1qY >

10 Things Schools Can Learn from Video Games. Learning in Gaming. 2012. Retrieved from  <http://www.learningingaming.com/10-things-schools-can-learn-from-video-games/>